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2022-08-26
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G A L A X Y !
by Jason Anderson
Now that the Cold War is over
you'd think that the world is in for
a century or so of peace and quiet.
But noooo. According to a recent
communique from Jason Anderson,
LOADSTAR's man in the Pentagon, plans
are being drawn for construction of
five new space-faring vehicles,
designed to do for space what the
Sherman Tank did for Europe.
The five new vehicles are:
MOTHERSHIP - a base for all galactic
operations. Each player will have
one of these, and if it's destroyed,
that player is kaput.
BATTLESTAR - a huge destroying
machine, for some reason shaped
like a big red yoyo.
Cruiser - a medium range battleship.
It looks suspiciously like Kirk's
Enterprise.
Fighter - a swift and powerful
attack ship.
Scout - an extremely fast
surveillance craft. Not heavily
armed.
Each vehicle has five characteristics:
DP (Damage Points) - this tells how
much damage a ship can take before
being destroyed. When it hits
zero, the ship is destroyed.
Points - this tells how many units
of energy are required to build
a ship.
Attack Percentage - this is a ship's
odds of hitting a target when it
shoots. The higher the percentage,
the more accurate it is.
Speed - this represents how many
spaces a ship can move per turn.
Damage - this shows how many Damage
Points are deducted from a ship
when it is hit.
Two to four human players can run
this simulation of what we can expect
when/if galactic war breaks out.
They will each take turns making
their moves. All menus are basically
the same. One of the options will be
highlighted white. Use the CRSR UP
and DOWN keys to highlight your
option and press RETURN to accept it.
There are four different kinds of
warfare that you can simulate. After
selecting the number of players, you
will select one of the following:
(1) General Warfare - dog-eat-dog
fighting. The lone survivor is
the winner.
(2) Race - the first to position a
ship in the opposite corner is
the winner.
(3) Quadrant Capture - the first to
destroy all Space Pirates in his
quadrant is the winner. Each
player must remain in his
quadrant.
(4) Planet Possession - the player
who captures all ten planets is
the winner.
Each type of warfare involves the
following phases:
PRODUCTION PHASE
----------------
Each player starts out with 50
energy units. If you choose to create
a fleet (and you should at the
beginning) you can cycle through the
four types of ships available. The
Mothership will automatically be
placed in the corner of your quadrant.
Each fleet consists of up to six
ships. You are limited only by the
amount of energy you have. A fleet
has to have at least one ship in it.
If you've selected a few ships and
want to delete them and start over,
press X. Press D when you have the
fleet as you want it. You may create
as many fleets as you have energy
for.
HINT: The order in which you choose
the ships of your fleet can have a
bearing on your battle tactics. As
you play the simulation, pay
attention to how the ships line up in
the Attack Phase.
MOVEMENT/ATTACK PHASE
---------------------
After each player has created his
fleet(s) in the Production Phase, the
simulation moves to the Movement
Phase. Here each player has the
option of moving each of his fleets.
He also has the option of examining
each of his fleets to check for
damage.
When a player chooses MOVE FLEET,
a blinking cursor will appear. The
player is to move the cursor over one
of his fleets and press RETURN. The
fleet will appear in the view column
and the move range will be displayed.
The move range means that the fleet
can move that many 'squares' in any
direction, including diagonally. To
move two spaces diagonally to the
upper right, you will move two spaces
up, then two spaces right.
NOTE: A fleet can only move ONCE PER
TURN.
When a player has moved as many of
his fleets as he wants, he exits the
Phase and it's the next player's
turn.
If a player can move one of his
fleets on top of an enemy fleet, they
move into a COMBAT sub-Phase. Each
player will be able to maneuver his
ships into different positions then
fire upon an enemy ship.
A square cursor will identify a
ship and the player can move that ship
into position for firing upon an
enemy ship. If enough hits are made
to reduce a target's Damage Points to
0, that ship will be destroyed. The
battle continues with each combatant
taking turns firing until one of the
players retreats or is totally
destroyed.
If you are playing Planet
Possession, position your ship on the
planet and press RETURN. Computer-
controlled planets are held by space
pirates and you must fight them in
the space above the planet. You may
not land on a planet until it is
yours. Then you can move only
Fighters or Cruisers onto the surface
for its defense. Once a ship lands
on your planet it can never leave.
It is used only for the planet's
defense.
You are offered a chance to
retreat after attacks. Sometimes
you'll find that you can't move where
you'd like to. This is due to
invisible null-space. Just write
this minor annoyance off to the
vagaries of galactic warfare.
ENERGY PRODUCTION PHASE
-----------------------
After each player has moved and
attacked all that he desires, the
players enter this next phase, where
energy is added to a player's supply.
He will receive energy for:
(1) number of pirates destroyed
(2) number of planets owned
(3) just staying alive.
If any players have been totally
wiped out, the computer will announce
this. If a Mothership has been
destroyed, all of that player's fleets
will be dismantled and all planets
owned (if any) are repossessed by the
pirates. If no player is the sole
survivor, play goes back to the
Production Phase.
As you can tell, galactic warfare
is serious business. Unless you make
appropriate plans beforehand, you
cannot solve disputes as Captain Kirk
would, with his fists. You must use
the armament you have and the
strategic and tactical skills you
developed in everyday life here on
earth.
At least you can always return to
LOADSTAR by pressing the BACK ARROW
key. Things are much tamer here at
the LOADSTAR Tower.
FT
Jeff's note: I like this game. You
might try recording your progression
on your VCR in EP mode, then watching
the war progress in fast motion.
**** End of Text ****